How to adjust finish specularity (matte, satin, metallic, etc.)?
I know LightStanza's material library has some common opaque materials (aluminum, ceiling panel, etc.) that can be used and probably modified. My project has insulated metal panels that are visible in the rendering view, and I want to be compare a matte vs metallic finish and probably find something in the middle. Can I do this by using materials in the library that match the general finish and just change the color?
Is there a way to create a BSDF file for the material and adjust the relevant properties? I have created glazing system BSDF's using LBNL Window 7.7, but don't see that I can create opaque materials in that software. Is there another resource that's available to do this?